Thursday, May 1, 2014
Perhaps one of the big concepts here are summarized in a Whitepaper paper by Haskell called "Understanding Quest-Based Learning" (without going into the subtitle). It can be found here.
It is a good paper in helping to prove its points. Perhaps I should actually take time to read it instead of clicking through it, but it seems more of a sales pitch for gamification than anything else. I've already bought the line. It's a good concept.
Now, let's teach me how to do it.
Time to email Haiku. They've implemented badges. They need to implement requirements for badges so that they can be assigned automatically instead of manually.
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